Hi! I'm a Game Systems Programmer & Full-Stack Developer based in Canada, looking for remote opportunities!

I design and build gameplay systems, scalable architectures, and cross-platform features that bring interactivity to life with clean code, thoughtful design, and a deep love for solving tough problems.

About Me

I'm a senior full-stack developer and game systems programmer with a focus on scalable architecture and cross-platform Unity development. I've led projects ranging from indie narrative RPGs, to mobile action RPGs and idle games, and backend-heavy browser-based MMOs. Whether I'm architecting new systems, mentoring junior developers, refactoring legacy code, or working on custom tooling, I care deeply about writing clean, maintainable code that supports creative vision and future growth.

I'm a problem solver at heart, and I get a kick out of finding creative solutions to complex challenges. I've worked with studios, indie teams, and modding communities alike. Shaping gameplay, building infrastructure, and keeping things running when the edge cases get weird. If you need someone who can architect features, debug production, and explain it all clearly in a tech doc, I'm your guy!

Overall, I like to flex my skills and continue learning and growing as a developer.

Tech that I am experienced with:

unity
cs
html
css
javaScript
typeScript
python
angular
nestjs
react
nextJS
nodeJS
expressJS
electron
mySQL
postgres
firebase
aws
jest
postman
docker
git
github
githubActions
figma
sass
tailwindCSS
materialUI
vsCode
linux
bash
raspberryPi
arduino
vercel
netlify
wordpress

Projects

Really gotta find the time to update these 😅

See more recent work on my linkedin: linkedin.com/in/jonah-hansen-dev/or on my resume below

Contact Me!